UI/UX Product Designer - iOS - Android - Web

Designing mobile apps Building UI systems Framing case studies with clarity.

I design iOS, Android, and web experiences from discovery to handoff, combining sharp UI, scalable systems, motion prototypes, and AI-assisted visual exploration.

View selected work
Editorial still life with a basketball, travel ticket, map, camera, and notebook
About

I build product interfaces that feel polished, usable, and ready for real teams.

I am Olzhas Kabi, a UI/UX Product Designer based in Warsaw with 5+ years across iOS, Android, and web products. My work covers discovery, user research, information architecture, wireframes, high-fidelity UI, interactive prototypes, and developer handoff.

I care about systems as much as screens: design tokens, component governance, Apple HIG, Material Design 3, and Figma Dev Mode specs that reduce back-and-forth with engineering. I also use AI tools for fast visual exploration and concept art direction when the product needs range quickly.

Olzhas at a cafe
Olzhas travelling by the water
Olzhas in Warsaw
Olzhas Kabi Warsaw, Poland
Profile

Designer who likes people, product logic, and fast-moving teams.

I enjoy working in collaborative environments, discussing ideas openly, and turning team feedback into sharper user flows. I am comfortable between product, design, engineering, and business conversations.

Education

Computer Engineering foundation

Vistula University and WSIiZ Rzeszow.

Outside work

Basketball, travel, conversations

I like staying active, meeting people, exploring new places, and bringing that curiosity back into design work.

How I work

Design is sharper when the room is moving together.

My strongest work usually happens when research, design critique, engineering detail, and real conversation stay close to each other.

Experience

Mobile-first product design with system-level thinking.

I have worked across startups, production platforms, international Agile teams, and design-heavy product environments. The common thread is simple: turn messy product input into clear flows, scalable UI, and clean handoff.

2025

Middle iOS Designer

Owned end-to-end iOS product design, led sprint reviews, and maintained Apple HIG compliance.

2024

iOS and Android UI Designer

Designed consumer app flows, prototypes, edge states, and Android layouts following Material Design 3.

2023

UI/UX Designer at Unemployed Studio

Delivered product websites and web platforms, built cross-brand design systems, and shaped SEO-aware IA.

2021

In-Game Graphic Designer at ADEO Games

Created game UI, banners, and icon sets, with team lead coverage during a critical sprint.

Research iOS UI Android UI Design systems AI concepts Case decks
Selected work

Published product work, designed as focused case studies.

The portfolio format is built around your published app projects: each case gets room for context, product logic, interface details, and a direct path to the full Behance presentation.

Product case study

Logistics Mobile App - UX/UI case study

A logistics mobile app case focused on shipment visibility, route clarity, status tracking, and a mobile-first interface that helps users understand what is moving, where it is, and what happens next.

Role
UX, UI, prototype, handoff
Focus
Logistics flows, tracking, mobile UI
Format
Behance case study + app screens
View on Behance
Product case study

Banking Mobile App - UI/UX case study

A mobile banking case focused on balance overview, card management, transactions, secure navigation, and a polished visual system that keeps financial information easy to scan.

Role
Visual UI, UX flows, deck design
Focus
Banking dashboard, cards, transactions
Format
Behance case study + mobile screens
View on Behance
Case study

Case study

Full case on Behance
Process
01

Discover

Product goals, audience needs, user research, flows, and constraints.

02

Systemize

Components, tokens, typography, states, accessibility, and responsive rules.

03

Prototype

Clickable flows, motion details, ProtoPie or Principle demos, and usability tests.

04

Handoff

Figma Dev Mode specs, annotated states, case storytelling, and presentation slides.

Based in Warsaw - available for product and UI work

Let us build product interfaces that are clear, vivid, and ready to ship.