Team energy
I like open feedback loops, design critiques, and sprint rhythm where everyone can see the product getting clearer.
UI/UX Product Designer - iOS - Android - Web
I design iOS, Android, and web experiences from discovery to handoff, combining sharp UI, scalable systems, motion prototypes, and AI-assisted visual exploration.
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I am Olzhas Kabi, a UI/UX Product Designer based in Warsaw with 5+ years across iOS, Android, and web products. My work covers discovery, user research, information architecture, wireframes, high-fidelity UI, interactive prototypes, and developer handoff.
I care about systems as much as screens: design tokens, component governance, Apple HIG, Material Design 3, and Figma Dev Mode specs that reduce back-and-forth with engineering. I also use AI tools for fast visual exploration and concept art direction when the product needs range quickly.
I enjoy working in collaborative environments, discussing ideas openly, and turning team feedback into sharper user flows. I am comfortable between product, design, engineering, and business conversations.
Vistula University and WSIiZ Rzeszow.
I like staying active, meeting people, exploring new places, and bringing that curiosity back into design work.
My strongest work usually happens when research, design critique, engineering detail, and real conversation stay close to each other.
I like open feedback loops, design critiques, and sprint rhythm where everyone can see the product getting clearer.
Computer Engineering studies help me speak with developers and think about feasibility early.
I use motion to explain hierarchy, state changes, and the feeling of a product, not just to decorate it.
Travel, basketball, and everyday conversations keep my eye tuned to people, behavior, and visual culture.
I have worked across startups, production platforms, international Agile teams, and design-heavy product environments. The common thread is simple: turn messy product input into clear flows, scalable UI, and clean handoff.
Owned end-to-end iOS product design, led sprint reviews, and maintained Apple HIG compliance.
Designed consumer app flows, prototypes, edge states, and Android layouts following Material Design 3.
Delivered product websites and web platforms, built cross-brand design systems, and shaped SEO-aware IA.
Created game UI, banners, and icon sets, with team lead coverage during a critical sprint.
The portfolio format is built around your published app projects: each case gets room for context, product logic, interface details, and a direct path to the full Behance presentation.
A logistics mobile app case focused on shipment visibility, route clarity, status tracking, and a mobile-first interface that helps users understand what is moving, where it is, and what happens next.
A mobile banking case focused on balance overview, card management, transactions, secure navigation, and a polished visual system that keeps financial information easy to scan.
Product goals, audience needs, user research, flows, and constraints.
Components, tokens, typography, states, accessibility, and responsive rules.
Clickable flows, motion details, ProtoPie or Principle demos, and usability tests.
Figma Dev Mode specs, annotated states, case storytelling, and presentation slides.
Based in Warsaw - available for product and UI work